Factorio disable station when train present
WebNov 24, 2024 · There it is waiting till a Station gets enabled (<10 Rocket Fuel) Monster wrote: If you have a "Waiting"-Station and the next shedule of your train is one or even multiple train Stations with the same name with enable and disable conditions, the train will stay at the "Waiting"-Station till the next Station is enabled. WebIt seems a lot of problems would simply be solved if a 'Disable when train is present' button was added to the train stop. This isn't immersion-breaking like 'Disable when train en …
Factorio disable station when train present
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WebFor example if we're talking about plastic, it has stack size 100, so one of my 1-4 stations with 6 chests per wagon can hold (6*4*48*100)=115,200 plastic that can fit in that station. A 1-4 train can hold (40*4*100)=16,000 plastic. So combinator 1outputs L when plastic is greater than or equal 16,000, combinator 2 outputs L when greater than ... WebI used circuit to enable/disable stations in combination with static train limits. Cannot recommend it, as it sometimes stops trains right where they are. If you set the train limit using circuits, at least they will go to their station without stopping somewhere random.
WebAug 12, 2024 · The key ideas are: 1. The train loops between each outpost or base in the overall layout, stopping at designated 'park & ride' stops. 2. The train only loops between stops when a passenger is onboard; if not, it stops at …
Web16 votes, 45 comments. 305K subscribers in the factorio community. Community-run subreddit for the game Factorio made by Wube Software. ... dumping the lower tier stuff on whatever train is present at any … WebJun 4, 2024 · In order to make this work properly, I will only output the total ore available at a station if that station has >=8000 ore. So if a station only has 7000 it will be closed and output 0 ore. If it has 17000 ore it will be …
WebJul 4, 2024 · 2) Every station has a unique number associated with it; written in a combinator. assoociated with signal "white dot". 3) You call a train (T) by its number, and order it to move at a station (WhiteDot) via its number. 4) You give order using an amount of belt in chest that become the white dot or the T signal.
WebMay 23, 2024 · Then I changed the outpost station to send a signal on the rail network when it needs a train (e.g. W: 1 for the wall resupply train). I also changed the train stop to check for that signal locally to enable/disable the stop in sync with the request signal (W == 1). I made sure to use a different color wire for the train stop and the rail ... bobcat wiring diagram freeWebJun 5, 2024 · Factorio 1.1 (November 23rd 2024) included an elegant solution for this: the Train Overview window. Here's the process: Open the Train Overview with either the O key (by default) or clicking the train button above the mini map, second from the right (between the mortarboard and the trophy); In the top left, be sure you're on the Stations tab, not … clinutren theWebPlaying around with creative mode, trying to figure out a good mega base smelting situation. I use enable/disable train stations via circuits when either there is a train present, or the station does not have enough … clinutren thicken up remboursementWebFeb 25, 2024 · Skipping stations with a train present is already trivially solved. Simply disable the station when a train is present. The current train will continue to load and all other trains will either repath to another station with the same name or the next. Just make sure every train schedule has at least one station on it that never gets disabled. clin\u0027s factoryWebApr 9, 2024 · The station goes active and the train arrives. Then once it's at the station, check the "enable/disable" station box, enter the train, then open the map and find the station you want to go to. From the big map, click on it and uncheck the "enable/disable station" for the remote station. And poof, you're on your way. bobcat with a long tailWebApr 8, 2024 · Trains sitting in the unloading station, "Destination Full"-ing, are blocking other, potentially fully-loaded trains from moving in and unloading. Given the context of the original question, regarding mines, this is why I said that if that message is seen, that more mines are needed. #14. Showing 1 - 14 of 14 comments. clinutren renutryl boosterWebIf the train is in a position where it can't repath, it'll just stop and start going "no path." If you disable the signal, it'll repath only when it's coming on a red light in it's current path. If you disable a light (and leave a path to the exit), the chances of it … bobcat wisconsin engine