WebThis should either be a sound script name ( sound.Add) or a file path relative to the sound/ folder. (Make note that it's not sound s) Where the sound should play. Sound level in … WebDec 10, 2024 · Here I am, answering my own question. I found the source of the problem, and it is exactly what I commented on the other answer: when you use /playsound...@a …
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WebSound file names can be found via Hammer's sound browsing utility or by browsing the GCF files. Only one sound can be played at a time. Has the same effect as typing "play … WebJul 23, 2024 · The playsound module contains only one thing - the function (also named) playsound. It requires one argument - the path to the file with the sound you’d like to play. This may be a local file, or a URL. There’s an optional second argument, block, which is set to True by default. Setting it to False makes the function run asynchronously. corinth animal care
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WebPlaySound; ScreenHeight; ScreenWidth; SetAlphaMultiplier; SetDrawColor; SetFont; SetMaterial; SetTextColor; SetTextPos; SetTexture; system. AppTime; BatteryPower; … WebMar 19, 2011 · 1. You can use the Corona library: --Loads the selected audio (make sure the name is the same as the .wav file) local audio1 = audio.loadSound ( "audio1.wav" ) --Plays the audio on any available channel (theres up to 32 channels) local audio1Channel = audio.play ( audio1 ) Web/playsound minecraft:entity.evoker.prepare_wololo master @a ~ ~ ~ 1 1 1 /effect give playername levitation 1 100 /effect give playername levitation 60 255 fancy text generator script